Dying Light

Dying Light

Holiday Light [Harder Mode]
Viser 11-20 af 25 forekomster
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Opdatering: 14. jan. 2020 kl. 4:12

- General improvements;

Opdatering: 2. jan. 2020 kl. 21:10

- Improved areas;

Opdatering: 2. jan. 2020 kl. 14:22

- Increased engagement of certain area;

Opdatering: 31. dec. 2019 kl. 10:04

- General improvements (quest, set dressing);

Opdatering: 31. dec. 2019 kl. 9:27

- Force player target on fire dwellers;

Opdatering: 29. dec. 2019 kl. 17:09

- Replace most bushes with LODs to try minimize lag;
- General improvements to map - set dressing, etc;

Opdatering: 29. dec. 2019 kl. 9:06

- Ravine: Acid emitter not killing player 100% of the times; added ladders to climb out, in case;

Opdatering: 29. dec. 2019 kl. 8:25

- Added LodObject to bushes (if this doesn't help with lag, then whatever); LodObject does not do the job i'd hope (one LodObject to control 3k bushes). Dropped this method and re-did it in revisit nº10 (One LodObject group, per bush high/low poly combo);
- Cars, sounds, small objects added.

Opdatering: 27. dec. 2019 kl. 18:24

- Replaced HQ gratings with LQ (trying to get rid of lags);
- Fixes, improvements to house;

Opdatering: 27. dec. 2019 kl. 10:04

- Fixes;