Dying Light
Holiday Light [Harder Mode]
Показване на 11 — 20 от 25 постъпления
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Обновление: 14 ян. 2020 в 4:12

- General improvements;

Обновление: 2 ян. 2020 в 21:10

- Improved areas;

Обновление: 2 ян. 2020 в 14:22

- Increased engagement of certain area;

Обновление: 31 дек. 2019 в 10:04

- General improvements (quest, set dressing);

Обновление: 31 дек. 2019 в 9:27

- Force player target on fire dwellers;

Обновление: 29 дек. 2019 в 17:09

- Replace most bushes with LODs to try minimize lag;
- General improvements to map - set dressing, etc;

Обновление: 29 дек. 2019 в 9:06

- Ravine: Acid emitter not killing player 100% of the times; added ladders to climb out, in case;

Обновление: 29 дек. 2019 в 8:25

- Added LodObject to bushes (if this doesn't help with lag, then whatever); LodObject does not do the job i'd hope (one LodObject to control 3k bushes). Dropped this method and re-did it in revisit nº10 (One LodObject group, per bush high/low poly combo);
- Cars, sounds, small objects added.

Обновление: 27 дек. 2019 в 18:24

- Replaced HQ gratings with LQ (trying to get rid of lags);
- Fixes, improvements to house;

Обновление: 27 дек. 2019 в 10:04

- Fixes;