Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Se afișează 21-30 din 56 intrări
< 1  2  3  4  5  6 >
Actualizare: 21 febr. 2021 @ 1:37

- The switch and continue button have been removed (Manual Reprint Required)

Actualizare: 7 dec. 2020 @ 17:22

- Fixed module highlight

Actualizare: 17 oct. 2020 @ 13:49

- Updated the ignore and moved to back lists in the manual

Actualizare: 27 iun. 2020 @ 6:59

- Fixed the module softlocking the game if a Turn The Keys is present and only one type of TTKS module shows and not both (i.e. Only before modules and no after and vice versa)

Actualizare: 23 iun. 2020 @ 15:05

- Fixed multiple organization support

Actualizare: 6 iun. 2020 @ 15:26

- Fixed the module not detecting some modules on other Organizations

Actualizare: 1 iun. 2020 @ 8:51

- Oh hey look 100 levels is out, lets ignore that!

Actualizare: 31 mai 2020 @ 8:35

- Fixed issue with autosolved modules that had the font issue
- Fixed vowel check for Vigenere Cipher

Actualizare: 31 mai 2020 @ 0:01

- Ok yeah 7 and Multitask exist
- Oh also forgot to mention that I added modules that can be used for testing in the TestHarness

Actualizare: 30 mai 2020 @ 23:04

Hey look a major update!
- Heavily changed both the ignore and moved the back lists based on community feedback, all changes are in the manual (Manual reprint required)
- Added Gamepad/controller support
- Made the logging slightly easier to read
- Fixed the module not solving after cooldown finishes in Timemode with 0 mods left
- Finally fixed the font issue with certain modules
- Enhanced the highlight on the switch
- Fixed the TP autosolver not working properly
- Removed slight delay between TP continue press and annoucing of cooldown start in Timemode
- Made it so TimeMode cooldown is logged properly by making the module wait until activation to log everything
- TTKS modules are now randomly struned about in the order chosen by the module, but it will still make sure all TTKS are still solvable