Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Zobrazuje se 21–30 z 56 položek
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Aktualizace: 21. úno. 2021 v 1.37

- The switch and continue button have been removed (Manual Reprint Required)

Aktualizace: 7. pro. 2020 v 17.22

- Fixed module highlight

Aktualizace: 17. říj. 2020 v 13.49

- Updated the ignore and moved to back lists in the manual

Aktualizace: 27. čvn. 2020 v 6.59

- Fixed the module softlocking the game if a Turn The Keys is present and only one type of TTKS module shows and not both (i.e. Only before modules and no after and vice versa)

Aktualizace: 23. čvn. 2020 v 15.05

- Fixed multiple organization support

Aktualizace: 6. čvn. 2020 v 15.26

- Fixed the module not detecting some modules on other Organizations

Aktualizace: 1. čvn. 2020 v 8.51

- Oh hey look 100 levels is out, lets ignore that!

Aktualizace: 31. kvě. 2020 v 8.35

- Fixed issue with autosolved modules that had the font issue
- Fixed vowel check for Vigenere Cipher

Aktualizace: 31. kvě. 2020 v 0.01

- Ok yeah 7 and Multitask exist
- Oh also forgot to mention that I added modules that can be used for testing in the TestHarness

Aktualizace: 30. kvě. 2020 v 23.04

Hey look a major update!
- Heavily changed both the ignore and moved the back lists based on community feedback, all changes are in the manual (Manual reprint required)
- Added Gamepad/controller support
- Made the logging slightly easier to read
- Fixed the module not solving after cooldown finishes in Timemode with 0 mods left
- Finally fixed the font issue with certain modules
- Enhanced the highlight on the switch
- Fixed the TP autosolver not working properly
- Removed slight delay between TP continue press and annoucing of cooldown start in Timemode
- Made it so TimeMode cooldown is logged properly by making the module wait until activation to log everything
- TTKS modules are now randomly struned about in the order chosen by the module, but it will still make sure all TTKS are still solvable