Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Näytetään 21–30 / 56
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Päivitys: 21.2.2021 klo 1.37

- The switch and continue button have been removed (Manual Reprint Required)

Päivitys: 7.12.2020 klo 17.22

- Fixed module highlight

Päivitys: 17.10.2020 klo 13.49

- Updated the ignore and moved to back lists in the manual

Päivitys: 27.6.2020 klo 6.59

- Fixed the module softlocking the game if a Turn The Keys is present and only one type of TTKS module shows and not both (i.e. Only before modules and no after and vice versa)

Päivitys: 23.6.2020 klo 15.05

- Fixed multiple organization support

Päivitys: 6.6.2020 klo 15.26

- Fixed the module not detecting some modules on other Organizations

Päivitys: 1.6.2020 klo 8.51

- Oh hey look 100 levels is out, lets ignore that!

Päivitys: 31.5.2020 klo 8.35

- Fixed issue with autosolved modules that had the font issue
- Fixed vowel check for Vigenere Cipher

Päivitys: 31.5.2020 klo 0.01

- Ok yeah 7 and Multitask exist
- Oh also forgot to mention that I added modules that can be used for testing in the TestHarness

Päivitys: 30.5.2020 klo 23.04

Hey look a major update!
- Heavily changed both the ignore and moved the back lists based on community feedback, all changes are in the manual (Manual reprint required)
- Added Gamepad/controller support
- Made the logging slightly easier to read
- Fixed the module not solving after cooldown finishes in Timemode with 0 mods left
- Finally fixed the font issue with certain modules
- Enhanced the highlight on the switch
- Fixed the TP autosolver not working properly
- Removed slight delay between TP continue press and annoucing of cooldown start in Timemode
- Made it so TimeMode cooldown is logged properly by making the module wait until activation to log everything
- TTKS modules are now randomly struned about in the order chosen by the module, but it will still make sure all TTKS are still solvable