Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Se afișează 31-40 din 56 intrări
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Actualizare: 30 apr. 2020 @ 12:47

- Fixed module being too low on the y axis

Actualizare: 26 febr. 2020 @ 16:50

- Fixed issue where an autosolved module that is currently on display will not advance the module to waiting for a switch input
- Possibly fixed super old font issue with weird symbols?

Actualizare: 23 dec. 2019 @ 22:39

- Fixed module handing out strikes for autosolved modules

Actualizare: 14 dec. 2019 @ 13:51

- Fixed moved to back modules not being in a random order

Actualizare: 22 oct. 2019 @ 22:01

- Fixed bug where continue could be pressed while the mod is processing the solved module (resulting in a guaranteed strike)
- Made it so the arrows on multiple orgs will follow this was well and show up when it has fully processed the solve
- Updated builded manual to latest one on repo

Actualizare: 3 oct. 2019 @ 20:44

- Fixed a bug added by the last update

Actualizare: 2 oct. 2019 @ 20:10

- Updated mod built manual to be up to date with repository
- Fixed a bug where the log would not say whether time mode was detected properly
- Fixed a bug where using the TP command "cont" would always display org being on cooldown even if the switch was wrong

Actualizare: 19 sept. 2019 @ 8:12

- Fixed some unicode character issues

Actualizare: 7 sept. 2019 @ 18:36

- The module now announces in Twitch Plays chat when a cooldown occurs

Actualizare: 6 sept. 2019 @ 13:10

- A very slight change