Stellaris

Stellaris

~ StarNet AI
Visar 331–340 av 591 poster
< 1 ... 32  33  34  35  36 ... 60 >
Uppdatering: 25 apr, 2020 @ 3:17

Small district tweaks, building tweak (energy grid changes to try to prevent the destroy-rebuild loop).

Uppdatering: 24 apr, 2020 @ 16:14

Made the fallback plan (which is used in the lategame when something goes wrong) more detailed.

Uppdatering: 24 apr, 2020 @ 15:53

Small change, renaming illnamed ai_budget category. Thanks, YunataSavior.

Uppdatering: 24 apr, 2020 @ 14:58

Fixed some building bugs, changed the fallback economy plan a bit (so it shouldn't try to build robots/clonevats)

Uppdatering: 24 apr, 2020 @ 11:15

Made AI decide their colony types a bit better (they used to use the vanilla designations).

It doesn't change much economically, but you should see things besides the bureaucrat worlds now.

Uppdatering: 24 apr, 2020 @ 7:19

Small building changes which should make void dweller actions better.

Uppdatering: 20 apr, 2020 @ 23:13

Uppdatering: 20 apr, 2020 @ 17:50

Fixed a typo (or rather, lack of a typo) in ringworld district for hiveminds.

Uppdatering: 20 apr, 2020 @ 16:21

Small building tweaks.

Uppdatering: 19 apr, 2020 @ 14:32

Added back the fallback, scwizard figured how to not make it too awful.