Stellaris

Stellaris

~ StarNet AI
Ergebnisse 331–340 von 591
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Update: 25. Apr. 2020 um 3:17

Small district tweaks, building tweak (energy grid changes to try to prevent the destroy-rebuild loop).

Update: 24. Apr. 2020 um 16:14

Made the fallback plan (which is used in the lategame when something goes wrong) more detailed.

Update: 24. Apr. 2020 um 15:53

Small change, renaming illnamed ai_budget category. Thanks, YunataSavior.

Update: 24. Apr. 2020 um 14:58

Fixed some building bugs, changed the fallback economy plan a bit (so it shouldn't try to build robots/clonevats)

Update: 24. Apr. 2020 um 11:15

Made AI decide their colony types a bit better (they used to use the vanilla designations).

It doesn't change much economically, but you should see things besides the bureaucrat worlds now.

Update: 24. Apr. 2020 um 7:19

Small building changes which should make void dweller actions better.

Update: 20. Apr. 2020 um 23:13

Update: 20. Apr. 2020 um 17:50

Fixed a typo (or rather, lack of a typo) in ringworld district for hiveminds.

Update: 20. Apr. 2020 um 16:21

Small building tweaks.

Update: 19. Apr. 2020 um 14:32

Added back the fallback, scwizard figured how to not make it too awful.