Stellaris
~ StarNet AI
Se afișează 281-290 din 591 intrări
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Actualizare: 29 oct. 2020 @ 16:40

Fixed a missing "necrophage" purge type.

Actualizare: 29 oct. 2020 @ 14:07

Updated for patch 2.8.0

Actualizare: 5 oct. 2020 @ 15:03

Minor change in rural district weights (AI was overbuilding food in the lategame).

Actualizare: 4 oct. 2020 @ 23:34

Changed some building weights.

This issue rarely happens in vanilla, but if a person is playing with mods increasing navalcap AI sometimes mistakenly thought they've reached the endgame in 2250 (because they were having too large of a nalacap) and so were mass building strongholds way too early.

Actualizare: 1 oct. 2020 @ 22:51

Made "refused subjugation" penalty decay faster.

Actualizare: 28 sept. 2020 @ 21:55

Building changes, district changes.

Fixed some of the issues which caused ensign gestalts to underperform.

Actualizare: 27 sept. 2020 @ 4:35

Some more changes to building files (I forgot that gestalt exists when making the last patch... :( )

Actualizare: 27 sept. 2020 @ 4:14

Small change in the defines (AI should help allies more) and a tiny change in government buildings (AI was not being at the admincap in the lategame).

Actualizare: 15 sept. 2020 @ 3:18

Tiny update (not important for any of the compatibility mods).

Made Doomsday origin resettle more pops.

Actualizare: 3 iun. 2020 @ 16:45

Small bugfix: missing economic category caused spiritualist edict to not work.