Stellaris
~ StarNet AI
Affichage des entrées 281-290 sur 591
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Mis à jour le : 29 oct. 2020 à 16h40

Fixed a missing "necrophage" purge type.

Mis à jour le : 29 oct. 2020 à 14h07

Updated for patch 2.8.0

Mis à jour le : 5 oct. 2020 à 15h03

Minor change in rural district weights (AI was overbuilding food in the lategame).

Mis à jour le : 4 oct. 2020 à 23h34

Changed some building weights.

This issue rarely happens in vanilla, but if a person is playing with mods increasing navalcap AI sometimes mistakenly thought they've reached the endgame in 2250 (because they were having too large of a nalacap) and so were mass building strongholds way too early.

Mis à jour le : 1 oct. 2020 à 22h51

Made "refused subjugation" penalty decay faster.

Mis à jour le : 28 sept. 2020 à 21h55

Building changes, district changes.

Fixed some of the issues which caused ensign gestalts to underperform.

Mis à jour le : 27 sept. 2020 à 4h35

Some more changes to building files (I forgot that gestalt exists when making the last patch... :( )

Mis à jour le : 27 sept. 2020 à 4h14

Small change in the defines (AI should help allies more) and a tiny change in government buildings (AI was not being at the admincap in the lategame).

Mis à jour le : 15 sept. 2020 à 3h18

Tiny update (not important for any of the compatibility mods).

Made Doomsday origin resettle more pops.

Mis à jour le : 3 juin 2020 à 16h45

Small bugfix: missing economic category caused spiritualist edict to not work.