Stellaris
~ StarNet AI
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Actualización: 29 OCT 2020 a las 4:40 p. m.

Fixed a missing "necrophage" purge type.

Actualización: 29 OCT 2020 a las 2:07 p. m.

Updated for patch 2.8.0

Actualización: 5 OCT 2020 a las 3:03 p. m.

Minor change in rural district weights (AI was overbuilding food in the lategame).

Actualización: 4 OCT 2020 a las 11:34 p. m.

Changed some building weights.

This issue rarely happens in vanilla, but if a person is playing with mods increasing navalcap AI sometimes mistakenly thought they've reached the endgame in 2250 (because they were having too large of a nalacap) and so were mass building strongholds way too early.

Actualización: 1 OCT 2020 a las 10:51 p. m.

Made "refused subjugation" penalty decay faster.

Actualización: 28 SEP 2020 a las 9:55 p. m.

Building changes, district changes.

Fixed some of the issues which caused ensign gestalts to underperform.

Actualización: 27 SEP 2020 a las 4:35 a. m.

Some more changes to building files (I forgot that gestalt exists when making the last patch... :( )

Actualización: 27 SEP 2020 a las 4:14 a. m.

Small change in the defines (AI should help allies more) and a tiny change in government buildings (AI was not being at the admincap in the lategame).

Actualización: 15 SEP 2020 a las 3:18 a. m.

Tiny update (not important for any of the compatibility mods).

Made Doomsday origin resettle more pops.

Actualización: 3 JUN 2020 a las 4:45 p. m.

Small bugfix: missing economic category caused spiritualist edict to not work.