Stellaris

Stellaris

~ StarNet AI
Showing 281-290 of 591 entries
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Update: Oct 29, 2020 @ 4:40pm

Fixed a missing "necrophage" purge type.

Update: Oct 29, 2020 @ 2:07pm

Updated for patch 2.8.0

Update: Oct 5, 2020 @ 3:03pm

Minor change in rural district weights (AI was overbuilding food in the lategame).

Update: Oct 4, 2020 @ 11:34pm

Changed some building weights.

This issue rarely happens in vanilla, but if a person is playing with mods increasing navalcap AI sometimes mistakenly thought they've reached the endgame in 2250 (because they were having too large of a nalacap) and so were mass building strongholds way too early.

Update: Oct 1, 2020 @ 10:51pm

Made "refused subjugation" penalty decay faster.

Update: Sep 28, 2020 @ 9:55pm

Building changes, district changes.

Fixed some of the issues which caused ensign gestalts to underperform.

Update: Sep 27, 2020 @ 4:35am

Some more changes to building files (I forgot that gestalt exists when making the last patch... :( )

Update: Sep 27, 2020 @ 4:14am

Small change in the defines (AI should help allies more) and a tiny change in government buildings (AI was not being at the admincap in the lategame).

Update: Sep 15, 2020 @ 3:18am

Tiny update (not important for any of the compatibility mods).

Made Doomsday origin resettle more pops.

Update: Jun 3, 2020 @ 4:45pm

Small bugfix: missing economic category caused spiritualist edict to not work.