Stellaris

Stellaris

~ StarNet AI
Ergebnisse 281–290 von 591
< 1 ... 27  28  29  30  31 ... 60 >
Update: 29. Okt. 2020 um 16:40

Fixed a missing "necrophage" purge type.

Update: 29. Okt. 2020 um 14:07

Updated for patch 2.8.0

Update: 5. Okt. 2020 um 15:03

Minor change in rural district weights (AI was overbuilding food in the lategame).

Update: 4. Okt. 2020 um 23:34

Changed some building weights.

This issue rarely happens in vanilla, but if a person is playing with mods increasing navalcap AI sometimes mistakenly thought they've reached the endgame in 2250 (because they were having too large of a nalacap) and so were mass building strongholds way too early.

Update: 1. Okt. 2020 um 22:51

Made "refused subjugation" penalty decay faster.

Update: 28. Sep. 2020 um 21:55

Building changes, district changes.

Fixed some of the issues which caused ensign gestalts to underperform.

Update: 27. Sep. 2020 um 4:35

Some more changes to building files (I forgot that gestalt exists when making the last patch... :( )

Update: 27. Sep. 2020 um 4:14

Small change in the defines (AI should help allies more) and a tiny change in government buildings (AI was not being at the admincap in the lategame).

Update: 15. Sep. 2020 um 3:18

Tiny update (not important for any of the compatibility mods).

Made Doomsday origin resettle more pops.

Update: 3. Jun. 2020 um 16:45

Small bugfix: missing economic category caused spiritualist edict to not work.