Stellaris

Stellaris

~ StarNet AI
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Update: 29 feb 2020 om 8:57

Small strategic resources tweak (made AI stockpile a bit more before spending so they can build expensive ships/buildings).

Update: 28 feb 2020 om 10:41

Update: 22 feb 2020 om 14:17

Small bugfixes (species rights, events).

Update: 13 feb 2020 om 10:26

country_types changes (slight AI fleet composition change).

PDX fixed a federation fleet bug which means that fleets no longer has to be 100% battleships and I think the current setup would be a bit better

Update: 31 jan 2020 om 16:43

Small AI market usage tweaks. (common/strategic_resources).

Update: 30 jan 2020 om 1:44

Update: 30 jan 2020 om 1:04

Fixed a very modbreaking typo (thanks, Droiyan7 (Yi, JoonHo) ).

Update: 26 jan 2020 om 3:55

Many bugfixes addressing issues reported by Volcary. This includes AI not taking ambitions, AI mismanaging market and budgets.

Update: 23 jan 2020 om 23:36

Fixed lithoid hiveminds being able to change their food policies when they were not supposed to.

Update: 20 jan 2020 om 23:14

AI will now build shipyards even at chokepoints.

This prevents one of the problematic failures when AI wouldn't build any modules at all.