Stellaris
Local Production
Mostrando 11-20 de 30 aportaciones
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Actualización: 29 MAR 2022 a las 11:08 a. m.

-Added ability to negate some deficits with starbase buildings
-Energy surpluses now effect either specialists/complex drones if organic, or robot production generally for machine empires, not both
-Added a backup event to re-add local production features if they accidentally get removed by another mod.

Actualización: 24 MAR 2022 a las 9:57 p. m.

-Complete Rework. Local Production is now a Planetary Feature that dynamically applies modifiers based on the local surplus/deficit of various goods.

Actualización: 17 MAR 2020 a las 2:40 p. m.

-Now properly updated for 2.6
-Fixed a vanilla bug where they changed replicators to using alloys, but not roboticists.

Actualización: 17 MAR 2020 a las 12:45 p. m.

-Reverted to 2.5 version to fix a few bugs

Actualización: 17 MAR 2020 a las 6:47 a. m.

Version Update. No Changes.
Accidentally double clicked the upload button

Actualización: 17 MAR 2020 a las 6:47 a. m.

Actualización: 9 NOV 2019 a las 7:07 p. m.

Fixed lithoid spawning drones getting the munchies for food instead of minerals

Actualización: 4 NOV 2019 a las 1:46 p. m.

Launcher Update issues

Actualización: 4 NOV 2019 a las 1:00 p. m.

Remembered to change the version number

Actualización: 4 NOV 2019 a las 12:58 p. m.

Update for 2.5. Miners now reduce lithoid pop upkeep (just like farmers do for reglar pops)