Stellaris

Stellaris

Local Production
Zobrazuje se 11–20 z 30 položek
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Aktualizace: 29. bře. 2022 v 11.08

-Added ability to negate some deficits with starbase buildings
-Energy surpluses now effect either specialists/complex drones if organic, or robot production generally for machine empires, not both
-Added a backup event to re-add local production features if they accidentally get removed by another mod.

Aktualizace: 24. bře. 2022 v 21.57

-Complete Rework. Local Production is now a Planetary Feature that dynamically applies modifiers based on the local surplus/deficit of various goods.

Aktualizace: 17. bře. 2020 v 14.40

-Now properly updated for 2.6
-Fixed a vanilla bug where they changed replicators to using alloys, but not roboticists.

Aktualizace: 17. bře. 2020 v 12.45

-Reverted to 2.5 version to fix a few bugs

Aktualizace: 17. bře. 2020 v 6.47

Version Update. No Changes.
Accidentally double clicked the upload button

Aktualizace: 17. bře. 2020 v 6.47

Aktualizace: 9. lis. 2019 v 19.07

Fixed lithoid spawning drones getting the munchies for food instead of minerals

Aktualizace: 4. lis. 2019 v 13.46

Launcher Update issues

Aktualizace: 4. lis. 2019 v 13.00

Remembered to change the version number

Aktualizace: 4. lis. 2019 v 12.58

Update for 2.5. Miners now reduce lithoid pop upkeep (just like farmers do for reglar pops)