Stellaris

Stellaris

Local Production
Ergebnisse 11–20 von 30
< 1  2  3 >
Update: 29. Mrz. 2022 um 11:08

-Added ability to negate some deficits with starbase buildings
-Energy surpluses now effect either specialists/complex drones if organic, or robot production generally for machine empires, not both
-Added a backup event to re-add local production features if they accidentally get removed by another mod.

Update: 24. Mrz. 2022 um 21:57

-Complete Rework. Local Production is now a Planetary Feature that dynamically applies modifiers based on the local surplus/deficit of various goods.

Update: 17. Mrz. 2020 um 14:40

-Now properly updated for 2.6
-Fixed a vanilla bug where they changed replicators to using alloys, but not roboticists.

Update: 17. Mrz. 2020 um 12:45

-Reverted to 2.5 version to fix a few bugs

Update: 17. Mrz. 2020 um 6:47

Version Update. No Changes.
Accidentally double clicked the upload button

Update: 17. Mrz. 2020 um 6:47

Update: 9. Nov. 2019 um 19:07

Fixed lithoid spawning drones getting the munchies for food instead of minerals

Update: 4. Nov. 2019 um 13:46

Launcher Update issues

Update: 4. Nov. 2019 um 13:00

Remembered to change the version number

Update: 4. Nov. 2019 um 12:58

Update for 2.5. Miners now reduce lithoid pop upkeep (just like farmers do for reglar pops)