Arma 3
MGI ADVANCED MODULES
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Uppdatering: 15 sep, 2021 @ 16:47

Uppdatering: 14 sep, 2021 @ 19:08

Improved tire burst on barbed/razor wires. Compatible with CUP maps and more.

Uppdatering: 29 aug, 2021 @ 1:03

Uppdatering: 19 aug, 2021 @ 1:18

Tweaked, improved some functions

Documentation is updated.

Uppdatering: 28 jul, 2021 @ 22:38

Added a "Rearm" module. See this first post:
https://forums.bohemia.net/forums/topic/235487-ai-can-rearm-on-crates-corpses-weapons-vehicles-arsenal/

Uppdatering: 11 jun, 2021 @ 16:58

Tweaked MP heal & revive module

Uppdatering: 2 jun, 2021 @ 18:18

- Modified dynamic simulation on advanced patrol module (need dynamic simulation enabled [default] )
- tweaked HUD plane for hook down near aircraft carrier (compatible with mods)

Uppdatering: 28 maj, 2021 @ 19:02

Deeper SOG prairie Fire integration:
- stick charges /blow doors
- loot in houses
- flags on areas
- breach wires & fences + blow tires

Uppdatering: 25 maj, 2021 @ 10:51

S.O.G. Prairie Fire compatible:
- option in civilian life, vehicle traffic modules,
- blast and fire module compatibility on drums, tanks...

fixed unwanted behavior for heal & revive module in multiplayer
tweaked some other modules

Uppdatering: 17 maj, 2021 @ 23:20

minor fix for plane respawn