DayZ
Code Lock
Mostrando 1-10 de 57 aportaciones
< 1  2  3  4  5  6 >
Actualización: 1 NOV 2024 a las 8:02

- Added null checks for config to fix client log spam

Thank you @inkihh for finding the fix.
https://psteamcommunity.yuanyoumao.com/id/inkihh/

Actualización: 19 NOV 2022 a las 7:43

- Added compatibility for MSP and other mods that use old UnlockServer

Actualización: 19 NOV 2022 a las 7:21

- Bugfix: Lock drops on gate part destroyed now

Actualización: 15 FEB 2022 a las 16:50

- Fixed InventorySlots change to static function
- Below issues fixed by MDC ( https://psteamcommunity.yuanyoumao.com/profiles/76561198042520374/ ) Thank you!
+ Fixed tent persistence
+ Fixed inability to put locks on tents

Actualización: 12 ENE 2022 a las 9:00

- Changed how synchronization works
- Locks no longer sync after looking at it, they sync when they enter player bubble

Actualización: 19 JUN 2021 a las 12:50

Actualización: 19 JUN 2021 a las 11:42

- Raid update
- Raiding now tracks progress overall. If raiding stops during the animation, the progress will resume from where it stopped.
- Note: Because of the raid updates, raid increments have been deprecated and are no longer used.
- UI Updates
- UI now shows progress of raid during a raid.

Actualización: 19 JUN 2021 a las 11:25

Need to deprecate not remove functions

Actualización: 19 JUN 2021 a las 11:17

- Raid update
- Raiding now tracks progress overall. If raiding stops during the animation, the progress will resume from where it stopped.
- Note: Because of the raid updates, raid increments have been deprecated and are no longer used.
- UI Updates
- UI now shows progress of raid during a raid.

Actualización: 21 ABR 2021 a las 8:57

- 1.12 Update
- Bug fixed for TakeToHands after placing lock on object
- Removed random client-side debugging