DayZ
Code Lock
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Mis à jour le : 1 nov. 2024 à 8h02

- Added null checks for config to fix client log spam

Thank you @inkihh for finding the fix.
https://psteamcommunity.yuanyoumao.com/id/inkihh/

Mis à jour le : 19 nov. 2022 à 7h43

- Added compatibility for MSP and other mods that use old UnlockServer

Mis à jour le : 19 nov. 2022 à 7h21

- Bugfix: Lock drops on gate part destroyed now

Mis à jour le : 15 févr. 2022 à 16h50

- Fixed InventorySlots change to static function
- Below issues fixed by MDC ( https://psteamcommunity.yuanyoumao.com/profiles/76561198042520374/ ) Thank you!
+ Fixed tent persistence
+ Fixed inability to put locks on tents

Mis à jour le : 12 janv. 2022 à 9h00

- Changed how synchronization works
- Locks no longer sync after looking at it, they sync when they enter player bubble

Mis à jour le : 19 juin 2021 à 12h50

Mis à jour le : 19 juin 2021 à 11h42

- Raid update
- Raiding now tracks progress overall. If raiding stops during the animation, the progress will resume from where it stopped.
- Note: Because of the raid updates, raid increments have been deprecated and are no longer used.
- UI Updates
- UI now shows progress of raid during a raid.

Mis à jour le : 19 juin 2021 à 11h25

Need to deprecate not remove functions

Mis à jour le : 19 juin 2021 à 11h17

- Raid update
- Raiding now tracks progress overall. If raiding stops during the animation, the progress will resume from where it stopped.
- Note: Because of the raid updates, raid increments have been deprecated and are no longer used.
- UI Updates
- UI now shows progress of raid during a raid.

Mis à jour le : 21 avr. 2021 à 8h57

- 1.12 Update
- Bug fixed for TakeToHands after placing lock on object
- Removed random client-side debugging