Garry's Mod

Garry's Mod

Fixed Super Gravity Gun SWEP
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更新于:2019 年 8 月 14 日 下午 8:30

* Fixed a bug with worldmodel effects caused by accidentally using the viewmodel's attachments in thirdperson, due to confusion with the code by the original creator.
* Muzzle effect no longer handled in serverside.

更新于:2019 年 8 月 14 日 上午 7:46

* Merged glow and muzzle entities to the main core effect entity. Originally they were all seperate entities.
* Viewmodel will now change by itself when cl_scgg_viewmodel is modified.

更新于:2019 年 8 月 9 日 上午 1:37

* Made dissolving effects use a single but consistent env_entity_dissolver rather than spawning one for every single item that needed dissolving.

更新于:2019 年 8 月 7 日 上午 12:50

* Fixed a bug where armor values would recede into negatives when the armor drained.
* Updated scgg_cone detection, it should no longer grab objects through walls. However, it is still far from finished.

更新于:2019 年 8 月 2 日 上午 4:49

* Added two experimental client console variables: cl_scgg_viewmodel and cl_scgg_physgun_color.

更新于:2019 年 4 月 21 日 上午 2:55

* Fixed scgg_enabled being unable to be set to 1 unless scgg_allow_enablecvar_modify is inactive.

更新于:2019 年 4 月 14 日 下午 8:17

* Fixed a bug that prevented punting.

更新于:2019 年 4 月 8 日 上午 3:00

* Temp fix of certain frozen props on HL2 maps not being able to be picked up by the SWEP. (This will also affect props frozen by physgun)
* Edited SWEP to not be weaker than normal gravity gun in certain situations. (mostly)

更新于:2019 年 4 月 7 日 上午 8:10

* Fixed a bug where grabbed entities stay stuck in the air when a player dies holding it with the weapon.

更新于:2019 年 4 月 7 日 上午 3:42

* Fixed antlion workers on EP2 maps glitching out when using the weapon on them.