Garry's Mod

Garry's Mod

Fixed Super Gravity Gun SWEP
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Mis à jour le : 14 aout 2019 à 20h30

* Fixed a bug with worldmodel effects caused by accidentally using the viewmodel's attachments in thirdperson, due to confusion with the code by the original creator.
* Muzzle effect no longer handled in serverside.

Mis à jour le : 14 aout 2019 à 7h46

* Merged glow and muzzle entities to the main core effect entity. Originally they were all seperate entities.
* Viewmodel will now change by itself when cl_scgg_viewmodel is modified.

Mis à jour le : 9 aout 2019 à 1h37

* Made dissolving effects use a single but consistent env_entity_dissolver rather than spawning one for every single item that needed dissolving.

Mis à jour le : 7 aout 2019 à 0h50

* Fixed a bug where armor values would recede into negatives when the armor drained.
* Updated scgg_cone detection, it should no longer grab objects through walls. However, it is still far from finished.

Mis à jour le : 2 aout 2019 à 4h49

* Added two experimental client console variables: cl_scgg_viewmodel and cl_scgg_physgun_color.

Mis à jour le : 21 avr. 2019 à 2h55

* Fixed scgg_enabled being unable to be set to 1 unless scgg_allow_enablecvar_modify is inactive.

Mis à jour le : 14 avr. 2019 à 20h17

* Fixed a bug that prevented punting.

Mis à jour le : 8 avr. 2019 à 3h00

* Temp fix of certain frozen props on HL2 maps not being able to be picked up by the SWEP. (This will also affect props frozen by physgun)
* Edited SWEP to not be weaker than normal gravity gun in certain situations. (mostly)

Mis à jour le : 7 avr. 2019 à 8h10

* Fixed a bug where grabbed entities stay stuck in the air when a player dies holding it with the weapon.

Mis à jour le : 7 avr. 2019 à 3h42

* Fixed antlion workers on EP2 maps glitching out when using the weapon on them.