Garry's Mod
Fixed Super Gravity Gun SWEP
Показані результати 61–70 із 76
< 1 ... 5  6  7  8 >
Оновлено: 14 серп. 2019 о 20:30

* Fixed a bug with worldmodel effects caused by accidentally using the viewmodel's attachments in thirdperson, due to confusion with the code by the original creator.
* Muzzle effect no longer handled in serverside.

Оновлено: 14 серп. 2019 о 7:46

* Merged glow and muzzle entities to the main core effect entity. Originally they were all seperate entities.
* Viewmodel will now change by itself when cl_scgg_viewmodel is modified.

Оновлено: 9 серп. 2019 о 1:37

* Made dissolving effects use a single but consistent env_entity_dissolver rather than spawning one for every single item that needed dissolving.

Оновлено: 7 серп. 2019 о 0:50

* Fixed a bug where armor values would recede into negatives when the armor drained.
* Updated scgg_cone detection, it should no longer grab objects through walls. However, it is still far from finished.

Оновлено: 2 серп. 2019 о 4:49

* Added two experimental client console variables: cl_scgg_viewmodel and cl_scgg_physgun_color.

Оновлено: 21 квіт. 2019 о 2:55

* Fixed scgg_enabled being unable to be set to 1 unless scgg_allow_enablecvar_modify is inactive.

Оновлено: 14 квіт. 2019 о 20:17

* Fixed a bug that prevented punting.

Оновлено: 8 квіт. 2019 о 3:00

* Temp fix of certain frozen props on HL2 maps not being able to be picked up by the SWEP. (This will also affect props frozen by physgun)
* Edited SWEP to not be weaker than normal gravity gun in certain situations. (mostly)

Оновлено: 7 квіт. 2019 о 8:10

* Fixed a bug where grabbed entities stay stuck in the air when a player dies holding it with the weapon.

Оновлено: 7 квіт. 2019 о 3:42

* Fixed antlion workers on EP2 maps glitching out when using the weapon on them.