Garry's Mod

Garry's Mod

Fixed Super Gravity Gun SWEP
Zobrazuje se 61–70 z 76 položek
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Aktualizace: 14. srp. 2019 v 20.30

* Fixed a bug with worldmodel effects caused by accidentally using the viewmodel's attachments in thirdperson, due to confusion with the code by the original creator.
* Muzzle effect no longer handled in serverside.

Aktualizace: 14. srp. 2019 v 7.46

* Merged glow and muzzle entities to the main core effect entity. Originally they were all seperate entities.
* Viewmodel will now change by itself when cl_scgg_viewmodel is modified.

Aktualizace: 9. srp. 2019 v 1.37

* Made dissolving effects use a single but consistent env_entity_dissolver rather than spawning one for every single item that needed dissolving.

Aktualizace: 7. srp. 2019 v 0.50

* Fixed a bug where armor values would recede into negatives when the armor drained.
* Updated scgg_cone detection, it should no longer grab objects through walls. However, it is still far from finished.

Aktualizace: 2. srp. 2019 v 4.49

* Added two experimental client console variables: cl_scgg_viewmodel and cl_scgg_physgun_color.

Aktualizace: 21. dub. 2019 v 2.55

* Fixed scgg_enabled being unable to be set to 1 unless scgg_allow_enablecvar_modify is inactive.

Aktualizace: 14. dub. 2019 v 20.17

* Fixed a bug that prevented punting.

Aktualizace: 8. dub. 2019 v 3.00

* Temp fix of certain frozen props on HL2 maps not being able to be picked up by the SWEP. (This will also affect props frozen by physgun)
* Edited SWEP to not be weaker than normal gravity gun in certain situations. (mostly)

Aktualizace: 7. dub. 2019 v 8.10

* Fixed a bug where grabbed entities stay stuck in the air when a player dies holding it with the weapon.

Aktualizace: 7. dub. 2019 v 3.42

* Fixed antlion workers on EP2 maps glitching out when using the weapon on them.