Garry's Mod

Garry's Mod

Fixed Super Gravity Gun SWEP
Visar 61–70 av 76 poster
< 1 ... 5  6  7  8 >
Uppdatering: 14 aug, 2019 @ 20:30

* Fixed a bug with worldmodel effects caused by accidentally using the viewmodel's attachments in thirdperson, due to confusion with the code by the original creator.
* Muzzle effect no longer handled in serverside.

Uppdatering: 14 aug, 2019 @ 7:46

* Merged glow and muzzle entities to the main core effect entity. Originally they were all seperate entities.
* Viewmodel will now change by itself when cl_scgg_viewmodel is modified.

Uppdatering: 9 aug, 2019 @ 1:37

* Made dissolving effects use a single but consistent env_entity_dissolver rather than spawning one for every single item that needed dissolving.

Uppdatering: 7 aug, 2019 @ 0:50

* Fixed a bug where armor values would recede into negatives when the armor drained.
* Updated scgg_cone detection, it should no longer grab objects through walls. However, it is still far from finished.

Uppdatering: 2 aug, 2019 @ 4:49

* Added two experimental client console variables: cl_scgg_viewmodel and cl_scgg_physgun_color.

Uppdatering: 21 apr, 2019 @ 2:55

* Fixed scgg_enabled being unable to be set to 1 unless scgg_allow_enablecvar_modify is inactive.

Uppdatering: 14 apr, 2019 @ 20:17

* Fixed a bug that prevented punting.

Uppdatering: 8 apr, 2019 @ 3:00

* Temp fix of certain frozen props on HL2 maps not being able to be picked up by the SWEP. (This will also affect props frozen by physgun)
* Edited SWEP to not be weaker than normal gravity gun in certain situations. (mostly)

Uppdatering: 7 apr, 2019 @ 8:10

* Fixed a bug where grabbed entities stay stuck in the air when a player dies holding it with the weapon.

Uppdatering: 7 apr, 2019 @ 3:42

* Fixed antlion workers on EP2 maps glitching out when using the weapon on them.