Space Engineers

Space Engineers

Modular Encounters Systems
Viser 281–290 av 311 bidrag
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Oppdatering: 9. mars 2019 @ 16.52

Oppdatering: 8. mars 2019 @ 9.26

- Fix for Territory Spawning not working

Oppdatering: 28. feb. 2019 @ 17.14

- Added support for new IsCargoShip tag in SpawnGroup definition.
- Fixed issue with Faction NPCs not assigning faction ownership.
- Isolated potential crash in DistanceChecker method (did not find source, additional logging added along with try/catch to prevent CTD).
- Added logging for new Exploration Encounters using Voxels. Have not resolved how position offset is applied, so these encounters will likely spawn mis-aligned from their voxels.

Oppdatering: 10. jan. 2019 @ 11.22

- Fixed several bugs in the Config/Settings
- Fixed issues with Planetary Installations not spawning properly when small, medium, or large stations aren't present in spawngroups.

Oppdatering: 3. des. 2018 @ 17.50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Oppdatering: 3. des. 2018 @ 9.46

- Added logging for previous error.

Oppdatering: 3. des. 2018 @ 9.25

- Added potential fix to crash report received when replenishing grid inventories.

Oppdatering: 30. nov. 2018 @ 15.33

Oppdatering: 30. nov. 2018 @ 11.19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

Oppdatering: 29. okt. 2018 @ 11.15

- Fixed Turret/Door Disembodied Parts.. again