Space Engineers

Space Engineers

Modular Encounters Systems
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更新于:2019 年 3 月 27 日 上午 9:27

- Fixed 'Replenish Systems' bugs
- Fixed Territory Issues with Planetary Type
- Fixed Crash in Weapon Randomizer Setup
- Isolated an Unidentified Crash in NPCWatcher (will trigger to log if it happens)
- Improved Network Messaging (switched to a ProtoBuf class)
- Tested report of Spawngroup Blacklist not working. Result: Appears to work fine.

- Added Chat Command for getting direction from planet core (needed for Territory Spawngroups)
- Added Chat Command that gets all eligible spawns at player position.

- Added General Settings for Weapon Randomizer Blacklist and Whitelist.

- Added Several New SpawnGroup tags (Details will be posted in Admin and Modders guide soon after update):
- SpawnGroupEnabled
- CutVoxelsAtAirtightCells
- SandboxVariables
- IgnoreWeaponRandomizerMod
- WeaponRandomizerBlacklist
- WeaponRandomizerWhitelist
- UseBlockReplacer
- ReplaceBlockReference
- UseBlockReplacerProfile
- BlockReplacerProfileName
- RelaxReplacedBlocksSize
- AlwaysRemoveBlock
- ConvertToHeavyArmor
- OverrideBlockDamageModifier
- BlockDamageModifier
- ShiftBlockColorsHue
- RandomHueShift
- ShiftBlockColorAmount
- ReduceBlockBuildStates
- MinimumBlocksPercent
- MaximumBlocksPercent
- MinimumBuildPercent
- MaximumBuildPercent

更新于:2019 年 3 月 9 日 下午 4:52

更新于:2019 年 3 月 8 日 上午 9:26

- Fix for Territory Spawning not working

更新于:2019 年 2 月 28 日 下午 5:14

- Added support for new IsCargoShip tag in SpawnGroup definition.
- Fixed issue with Faction NPCs not assigning faction ownership.
- Isolated potential crash in DistanceChecker method (did not find source, additional logging added along with try/catch to prevent CTD).
- Added logging for new Exploration Encounters using Voxels. Have not resolved how position offset is applied, so these encounters will likely spawn mis-aligned from their voxels.

更新于:2019 年 1 月 10 日 上午 11:22

- Fixed several bugs in the Config/Settings
- Fixed issues with Planetary Installations not spawning properly when small, medium, or large stations aren't present in spawngroups.

更新于:2018 年 12 月 3 日 下午 5:50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

更新于:2018 年 12 月 3 日 上午 9:46

- Added logging for previous error.

更新于:2018 年 12 月 3 日 上午 9:25

- Added potential fix to crash report received when replenishing grid inventories.

更新于:2018 年 11 月 30 日 下午 3:33

更新于:2018 年 11 月 30 日 上午 11:19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.