Space Engineers

Space Engineers

Modular Encounters Systems
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Mis à jour le : 27 mars 2019 à 9h27

- Fixed 'Replenish Systems' bugs
- Fixed Territory Issues with Planetary Type
- Fixed Crash in Weapon Randomizer Setup
- Isolated an Unidentified Crash in NPCWatcher (will trigger to log if it happens)
- Improved Network Messaging (switched to a ProtoBuf class)
- Tested report of Spawngroup Blacklist not working. Result: Appears to work fine.

- Added Chat Command for getting direction from planet core (needed for Territory Spawngroups)
- Added Chat Command that gets all eligible spawns at player position.

- Added General Settings for Weapon Randomizer Blacklist and Whitelist.

- Added Several New SpawnGroup tags (Details will be posted in Admin and Modders guide soon after update):
- SpawnGroupEnabled
- CutVoxelsAtAirtightCells
- SandboxVariables
- IgnoreWeaponRandomizerMod
- WeaponRandomizerBlacklist
- WeaponRandomizerWhitelist
- UseBlockReplacer
- ReplaceBlockReference
- UseBlockReplacerProfile
- BlockReplacerProfileName
- RelaxReplacedBlocksSize
- AlwaysRemoveBlock
- ConvertToHeavyArmor
- OverrideBlockDamageModifier
- BlockDamageModifier
- ShiftBlockColorsHue
- RandomHueShift
- ShiftBlockColorAmount
- ReduceBlockBuildStates
- MinimumBlocksPercent
- MaximumBlocksPercent
- MinimumBuildPercent
- MaximumBuildPercent

Mis à jour le : 9 mars 2019 à 16h52

Mis à jour le : 8 mars 2019 à 9h26

- Fix for Territory Spawning not working

Mis à jour le : 28 févr. 2019 à 17h14

- Added support for new IsCargoShip tag in SpawnGroup definition.
- Fixed issue with Faction NPCs not assigning faction ownership.
- Isolated potential crash in DistanceChecker method (did not find source, additional logging added along with try/catch to prevent CTD).
- Added logging for new Exploration Encounters using Voxels. Have not resolved how position offset is applied, so these encounters will likely spawn mis-aligned from their voxels.

Mis à jour le : 10 janv. 2019 à 11h22

- Fixed several bugs in the Config/Settings
- Fixed issues with Planetary Installations not spawning properly when small, medium, or large stations aren't present in spawngroups.

Mis à jour le : 3 déc. 2018 à 17h50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Mis à jour le : 3 déc. 2018 à 9h46

- Added logging for previous error.

Mis à jour le : 3 déc. 2018 à 9h25

- Added potential fix to crash report received when replenishing grid inventories.

Mis à jour le : 30 nov. 2018 à 15h33

Mis à jour le : 30 nov. 2018 à 11h19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.