Space Engineers

Space Engineers

Modular Encounters Systems
Ergebnisse 281–290 von 312
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Update: 27. Mrz. 2019 um 9:27

- Fixed 'Replenish Systems' bugs
- Fixed Territory Issues with Planetary Type
- Fixed Crash in Weapon Randomizer Setup
- Isolated an Unidentified Crash in NPCWatcher (will trigger to log if it happens)
- Improved Network Messaging (switched to a ProtoBuf class)
- Tested report of Spawngroup Blacklist not working. Result: Appears to work fine.

- Added Chat Command for getting direction from planet core (needed for Territory Spawngroups)
- Added Chat Command that gets all eligible spawns at player position.

- Added General Settings for Weapon Randomizer Blacklist and Whitelist.

- Added Several New SpawnGroup tags (Details will be posted in Admin and Modders guide soon after update):
- SpawnGroupEnabled
- CutVoxelsAtAirtightCells
- SandboxVariables
- IgnoreWeaponRandomizerMod
- WeaponRandomizerBlacklist
- WeaponRandomizerWhitelist
- UseBlockReplacer
- ReplaceBlockReference
- UseBlockReplacerProfile
- BlockReplacerProfileName
- RelaxReplacedBlocksSize
- AlwaysRemoveBlock
- ConvertToHeavyArmor
- OverrideBlockDamageModifier
- BlockDamageModifier
- ShiftBlockColorsHue
- RandomHueShift
- ShiftBlockColorAmount
- ReduceBlockBuildStates
- MinimumBlocksPercent
- MaximumBlocksPercent
- MinimumBuildPercent
- MaximumBuildPercent

Update: 9. Mrz. 2019 um 16:52

Update: 8. Mrz. 2019 um 9:26

- Fix for Territory Spawning not working

Update: 28. Feb. 2019 um 17:14

- Added support for new IsCargoShip tag in SpawnGroup definition.
- Fixed issue with Faction NPCs not assigning faction ownership.
- Isolated potential crash in DistanceChecker method (did not find source, additional logging added along with try/catch to prevent CTD).
- Added logging for new Exploration Encounters using Voxels. Have not resolved how position offset is applied, so these encounters will likely spawn mis-aligned from their voxels.

Update: 10. Jan. 2019 um 11:22

- Fixed several bugs in the Config/Settings
- Fixed issues with Planetary Installations not spawning properly when small, medium, or large stations aren't present in spawngroups.

Update: 3. Dez. 2018 um 17:50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Update: 3. Dez. 2018 um 9:46

- Added logging for previous error.

Update: 3. Dez. 2018 um 9:25

- Added potential fix to crash report received when replenishing grid inventories.

Update: 30. Nov. 2018 um 15:33

Update: 30. Nov. 2018 um 11:19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.