Space Engineers

Space Engineers

Modular Encounters Systems
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Mis à jour le : 8 mai 2019 à 12h52

- Fixed issue with Planetary Cargo Ships running out of Hydrogen too quickly.
- Removed old/broken NPC Hydrogen Tank refill method.

Mis à jour le : 7 mai 2019 à 19h12

- Fixed issue with NPC Ownership Detection with Subgrids

Mis à jour le : 1 mai 2019 à 13h39

- Added additional logging to track isolated crash conditions with Torch and scanning Drop Container Prefabs
- Added additional logging to NPC removal methods
- Fortified logic regarding identification and removal of NPCs that have no ownership.

Mis à jour le : 27 avr. 2019 à 4h11

- Added additional logging in Setup to help narrow down crash that may be result of mod conflict or Torch

Mis à jour le : 26 avr. 2019 à 7h48

- Fixed issue with NPC Weapon Replacer Blacklist/Whitelist

Mis à jour le : 26 avr. 2019 à 6h08

- Adjusted block reducer settings default

Mis à jour le : 26 avr. 2019 à 5h21

- Reworked prefab manipulator to be cleaner.
- Reworked SpawnGroup conditions to be cleaner.
- Added script to ignore grid names matching Drop Containers (Unknown Signals).
- Added mod message system to allow external spawn requests.
- Fixed threat score tags not working.
- Added script to ignore projected grids in clean-up (ignores grids without physics)

- Added New SpawnGroup features
- Replace Remote Control
- Disable/Enable Blocks By Name
- Disable Some Block Types
- Erase Ingame Scripts
- Change Turret Settings
- Clear Authorship
- Mod Block Exists
- Required Player Online
- PCU Check at area.

Mis à jour le : 2 avr. 2019 à 18h19

- Added integrated support for Suppress Vanilla Cargo Ships and Suppress Vanilla Exploration Encounters mods.
- Spawner now disables Cargo Ships and Random Encounters world options.
- Added potential fix for Weapon Randomizer turrets not targeting properly.

Mis à jour le : 29 mars 2019 à 17h42

GPS Tweak for DS

Mis à jour le : 29 mars 2019 à 17h32

- Added GPS Fix To Test