Garry's Mod

Garry's Mod

gmDoom Maps
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Oppdatering: 29. mai 2013 @ 18.47

- Fixed a problem where textures would appear wrong at low and medium texture detail settings.

Oppdatering: 27. mai 2013 @ 2.22

- Changed map loading code to make it slower and (hopefully) fix the 'overflowed reliable channel' errors
- Added an experimental new rendering technique with the aim of improving performance. You can toggle it on with 'doom_map_cl_newrender 1'

Oppdatering: 26. mai 2013 @ 19.19

- Fixed game freeze caused by loading a map with orphaned sectors.
- Fixed game crash caused by very complex sectors (they don't spawn now)
- Fixed stack overflow caused by looping rising stair configurations

Oppdatering: 21. mai 2013 @ 7.57

- Fixed an error that would occur if gmDoom Maps failed to read a WAD.

Oppdatering: 19. mai 2013 @ 19.09

- Made some minor optimizations, primarily from changing around lazy code

Oppdatering: 17. mai 2013 @ 0.19

- Added some simple version checks for gmDoom (because even with automatic updating, people STILL manage to never update their addons)

Oppdatering: 16. mai 2013 @ 18.09

- Corrected an oversight where not having gmDoom could cause errors.
- Added a pop-up window to inform users that this addon requires gmDoom if they don't have it installed and enabled

Oppdatering: 15. mai 2013 @ 23.37

None Provided

Oppdatering: 15. mai 2013 @ 21.36