Garry's Mod
gmDoom Maps
Показване на 11 — 19 от 19 постъпления
< 1  >
Обновление: 29 май 2013 в 18:47

- Fixed a problem where textures would appear wrong at low and medium texture detail settings.

Обновление: 27 май 2013 в 2:22

- Changed map loading code to make it slower and (hopefully) fix the 'overflowed reliable channel' errors
- Added an experimental new rendering technique with the aim of improving performance. You can toggle it on with 'doom_map_cl_newrender 1'

Обновление: 26 май 2013 в 19:19

- Fixed game freeze caused by loading a map with orphaned sectors.
- Fixed game crash caused by very complex sectors (they don't spawn now)
- Fixed stack overflow caused by looping rising stair configurations

Обновление: 21 май 2013 в 7:57

- Fixed an error that would occur if gmDoom Maps failed to read a WAD.

Обновление: 19 май 2013 в 19:09

- Made some minor optimizations, primarily from changing around lazy code

Обновление: 17 май 2013 в 0:19

- Added some simple version checks for gmDoom (because even with automatic updating, people STILL manage to never update their addons)

Обновление: 16 май 2013 в 18:09

- Corrected an oversight where not having gmDoom could cause errors.
- Added a pop-up window to inform users that this addon requires gmDoom if they don't have it installed and enabled

Обновление: 15 май 2013 в 23:37

None Provided

Обновление: 15 май 2013 в 21:36