Garry's Mod
Half-Life SWEPs
Hiển thị 1-10 trong 58 mục
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Cập nhật: 31 Thg07, 2024 @ 9:22am

- Usage of the new ENT.PhysicsSolidMask for crossbow bolt, RPG missile and grenade. Now they hit actual model hitboxes instead of a bounding box, just like it should have been. Mostly noticeable on Gargantua
- Minor fixes and improvements

Cập nhật: 22 Thg07, 2024 @ 1:59am

- Added optional HD models
- Added "respawnable items" entity category
- Added charging glow effect for gauss
- Added option to spawn with full HL1 loadout
- Fixed tripmines immediately explode if placed inside another
- Fixed p_gauss.mdl UV

Cập nhật: 17 Thg07, 2024 @ 10:46pm

- Recompiled models to have unique paths, so nothing would replace fixes and enhancements, also it won't override original HL:S materials
- Added eye blink animation to Snark viewmodel
- Added uncompressed viewmodel hand textures
- Fixed original MP5 model rig

Cập nhật: 29 Thg05, 2024 @ 2:22pm

Fixed incorrect entity gravity

Cập nhật: 26 Thg05, 2024 @ 1:16am

Entity replacement for Uplink Extended

Cập nhật: 23 Thg05, 2024 @ 11:55am

- Added hl1_cl_ejectshells convar (won't work for singleplayer for now)
- Added convar existence check for effects
- Fixed HL1 NPCs gibbing from bullets

Cập nhật: 11 Thg02, 2024 @ 4:12pm

Fixed handgrenade creating too much ai_sound entities

Cập nhật: 15 Thg01, 2024 @ 3:55am

Fixed crowbar making ammo pickup sound
Fixed potential lua error
Throwable entities now inherit gravity from owner

Cập nhật: 29 Thg06, 2023 @ 3:43pm

Added convars:
hl1_cl_muzzleflash
hl1_cl_muzzlesmoke

Cập nhật: 13 Thg01, 2023 @ 10:51am

Added hl1_sv_explosionshake convar