Garry's Mod
Half-Life SWEPs
Показані результати 1–10 із 58
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Оновлено: 31 лип. 2024 о 9:22

- Usage of the new ENT.PhysicsSolidMask for crossbow bolt, RPG missile and grenade. Now they hit actual model hitboxes instead of a bounding box, just like it should have been. Mostly noticeable on Gargantua
- Minor fixes and improvements

Оновлено: 22 лип. 2024 о 1:59

- Added optional HD models
- Added "respawnable items" entity category
- Added charging glow effect for gauss
- Added option to spawn with full HL1 loadout
- Fixed tripmines immediately explode if placed inside another
- Fixed p_gauss.mdl UV

Оновлено: 17 лип. 2024 о 22:46

- Recompiled models to have unique paths, so nothing would replace fixes and enhancements, also it won't override original HL:S materials
- Added eye blink animation to Snark viewmodel
- Added uncompressed viewmodel hand textures
- Fixed original MP5 model rig

Оновлено: 29 трав. 2024 о 14:22

Fixed incorrect entity gravity

Оновлено: 26 трав. 2024 о 1:16

Entity replacement for Uplink Extended

Оновлено: 23 трав. 2024 о 11:55

- Added hl1_cl_ejectshells convar (won't work for singleplayer for now)
- Added convar existence check for effects
- Fixed HL1 NPCs gibbing from bullets

Оновлено: 11 лют. 2024 о 16:12

Fixed handgrenade creating too much ai_sound entities

Оновлено: 15 січ. 2024 о 3:55

Fixed crowbar making ammo pickup sound
Fixed potential lua error
Throwable entities now inherit gravity from owner

Оновлено: 29 черв. 2023 о 15:43

Added convars:
hl1_cl_muzzleflash
hl1_cl_muzzlesmoke

Оновлено: 13 січ. 2023 о 10:51

Added hl1_sv_explosionshake convar