Garry's Mod

Garry's Mod

Half-Life SWEPs
1–10/58 bejegyzés mutatása
< 1  2  3  4  5  6 >
Frissítés: 2024. júl. 31. @ 9:22

- Usage of the new ENT.PhysicsSolidMask for crossbow bolt, RPG missile and grenade. Now they hit actual model hitboxes instead of a bounding box, just like it should have been. Mostly noticeable on Gargantua
- Minor fixes and improvements

Frissítés: 2024. júl. 22. @ 1:59

- Added optional HD models
- Added "respawnable items" entity category
- Added charging glow effect for gauss
- Added option to spawn with full HL1 loadout
- Fixed tripmines immediately explode if placed inside another
- Fixed p_gauss.mdl UV

Frissítés: 2024. júl. 17. @ 22:46

- Recompiled models to have unique paths, so nothing would replace fixes and enhancements, also it won't override original HL:S materials
- Added eye blink animation to Snark viewmodel
- Added uncompressed viewmodel hand textures
- Fixed original MP5 model rig

Frissítés: 2024. máj. 29. @ 14:22

Fixed incorrect entity gravity

Frissítés: 2024. máj. 26. @ 1:16

Entity replacement for Uplink Extended

Frissítés: 2024. máj. 23. @ 11:55

- Added hl1_cl_ejectshells convar (won't work for singleplayer for now)
- Added convar existence check for effects
- Fixed HL1 NPCs gibbing from bullets

Frissítés: 2024. febr. 11. @ 16:12

Fixed handgrenade creating too much ai_sound entities

Frissítés: 2024. jan. 15. @ 3:55

Fixed crowbar making ammo pickup sound
Fixed potential lua error
Throwable entities now inherit gravity from owner

Frissítés: 2023. jún. 29. @ 15:43

Added convars:
hl1_cl_muzzleflash
hl1_cl_muzzlesmoke

Frissítés: 2023. jan. 13. @ 10:51

Added hl1_sv_explosionshake convar