Garry's Mod
Half-Life SWEPs
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Обновление: 31 юли 2024 в 9:22

- Usage of the new ENT.PhysicsSolidMask for crossbow bolt, RPG missile and grenade. Now they hit actual model hitboxes instead of a bounding box, just like it should have been. Mostly noticeable on Gargantua
- Minor fixes and improvements

Обновление: 22 юли 2024 в 1:59

- Added optional HD models
- Added "respawnable items" entity category
- Added charging glow effect for gauss
- Added option to spawn with full HL1 loadout
- Fixed tripmines immediately explode if placed inside another
- Fixed p_gauss.mdl UV

Обновление: 17 юли 2024 в 22:46

- Recompiled models to have unique paths, so nothing would replace fixes and enhancements, also it won't override original HL:S materials
- Added eye blink animation to Snark viewmodel
- Added uncompressed viewmodel hand textures
- Fixed original MP5 model rig

Обновление: 29 май 2024 в 14:22

Fixed incorrect entity gravity

Обновление: 26 май 2024 в 1:16

Entity replacement for Uplink Extended

Обновление: 23 май 2024 в 11:55

- Added hl1_cl_ejectshells convar (won't work for singleplayer for now)
- Added convar existence check for effects
- Fixed HL1 NPCs gibbing from bullets

Обновление: 11 февр. 2024 в 16:12

Fixed handgrenade creating too much ai_sound entities

Обновление: 15 ян. 2024 в 3:55

Fixed crowbar making ammo pickup sound
Fixed potential lua error
Throwable entities now inherit gravity from owner

Обновление: 29 юни 2023 в 15:43

Added convars:
hl1_cl_muzzleflash
hl1_cl_muzzlesmoke

Обновление: 13 ян. 2023 в 10:51

Added hl1_sv_explosionshake convar