Left 4 Dead 2

Left 4 Dead 2

đŸ©čProp Fix Pack (70+ models)
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Uppdatering: 20 aug @ 13:39

brand new model:
props_wasteland/light_spotlight01_lamp.mdl
props_wasteland/light_spotlight01_base.mdl

Translucent fix for:
props_shacks\fishing_net01.mdl

Fixed wrong normals for:
props_c17/consolebox01a.mdl
props_urban\carport_01.mdl

fixed uv for:
props_downtown/window03_56_96.mdl

Uppdatering: 20 dec, 2024 @ 7:41

Fixed Whaterwheel and its engine. Many Uv-map issues and inverted normals all over.

Included vscript to precache the armored van in map 1 of death toll.
(TLS added the van, without precaching it. Causing a minor lag spike on every map load.)

Uppdatering: 4 jul, 2024 @ 12:40

  1. fixed uvmap of:
    models/props_downtown/railing_brace01.mdl
    models/props_downtown/railing_brace02.mdl
    models/props_downtown/railing_brace03.mdl
  2. fixed missing texture in railings of the atrium.
  3. fixed white outline on overlays:
    overlays/plaster_side_01
    overlays/plaster_side_02
    overlays/plaster_side_03
    overlays/plaster_side_04
    overlays/plaster_side_05
    overlays/plaster_side_07
    overlays/plaster_side_03

Uppdatering: 27 mar, 2024 @ 1:48

fixed normals of props_mill\PipeSet08d_64_001a.mdl

Uppdatering: 18 dec, 2023 @ 7:49

fixed props_interiors\ChairLobby01.mdl

Uppdatering: 23 aug, 2023 @ 5:59

Added UVmap fix for props_interiors\patio_chair2_White.mdl

Uppdatering: 3 maj, 2023 @ 5:16

-Fixed LOD of "models\props_exteriors\Concrete_Plant01_Dust_Catcher.mdl"
-Added "materials\models\props_waterfront\greygrid.vmt"a texture that should be on the bridge models in The Passing

Uppdatering: 4 apr, 2023 @ 3:24

Fixed missing texture on "props_waterfront\bridge_deck.mdl"

Uppdatering: 26 aug, 2022 @ 7:59

Fixed dieselcan.mdl using the wrong texture. It's only seen on some custom campaigns though.

Uppdatering: 14 apr, 2022 @ 19:12

fixed uv on static prop doorframe