Left 4 Dead 2
๐ŸฉนProp Fix Pack (70+ models)
42๊ฐœ ์ค‘ 1~10๊ฐœ ํ‘œ์‹œ ์ค‘
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์—…๋ฐ์ดํŠธ: 2025๋…„ 8์›” 20์ผ ์˜คํ›„ 1์‹œ 39๋ถ„
์ž‘์„ฑ์ž: ะผัFunreal

brand new model:
props_wasteland/light_spotlight01_lamp.mdl
props_wasteland/light_spotlight01_base.mdl

Translucent fix for:
props_shacks\fishing_net01.mdl

Fixed wrong normals for:
props_c17/consolebox01a.mdl
props_urban\carport_01.mdl

fixed uv for:
props_downtown/window03_56_96.mdl

์—…๋ฐ์ดํŠธ: 2024๋…„ 12์›” 20์ผ ์˜ค์ „ 7์‹œ 41๋ถ„
์ž‘์„ฑ์ž: ะผัFunreal

Fixed Whaterwheel and its engine. Many Uv-map issues and inverted normals all over.

Included vscript to precache the armored van in map 1 of death toll.
(TLS added the van, without precaching it. Causing a minor lag spike on every map load.)

์—…๋ฐ์ดํŠธ: 2024๋…„ 7์›” 4์ผ ์˜คํ›„ 12์‹œ 40๋ถ„
์ž‘์„ฑ์ž: ะผัFunreal

  1. fixed uvmap of:
    models/props_downtown/railing_brace01.mdl
    models/props_downtown/railing_brace02.mdl
    models/props_downtown/railing_brace03.mdl
  2. fixed missing texture in railings of the atrium.
  3. fixed white outline on overlays:
    overlays/plaster_side_01
    overlays/plaster_side_02
    overlays/plaster_side_03
    overlays/plaster_side_04
    overlays/plaster_side_05
    overlays/plaster_side_07
    overlays/plaster_side_03

์—…๋ฐ์ดํŠธ: 2024๋…„ 3์›” 27์ผ ์˜ค์ „ 1์‹œ 48๋ถ„
์ž‘์„ฑ์ž: ะผัFunreal

fixed normals of props_mill\PipeSet08d_64_001a.mdl

์—…๋ฐ์ดํŠธ: 2023๋…„ 12์›” 18์ผ ์˜ค์ „ 7์‹œ 49๋ถ„
์ž‘์„ฑ์ž: ะผัFunreal

fixed props_interiors\ChairLobby01.mdl

์—…๋ฐ์ดํŠธ: 2023๋…„ 8์›” 23์ผ ์˜ค์ „ 5์‹œ 59๋ถ„

Added UVmap fix for props_interiors\patio_chair2_White.mdl

์—…๋ฐ์ดํŠธ: 2023๋…„ 5์›” 3์ผ ์˜ค์ „ 5์‹œ 16๋ถ„

-Fixed LOD of "models\props_exteriors\Concrete_Plant01_Dust_Catcher.mdl"
-Added "materials\models\props_waterfront\greygrid.vmt"a texture that should be on the bridge models in The Passing

์—…๋ฐ์ดํŠธ: 2023๋…„ 4์›” 4์ผ ์˜ค์ „ 3์‹œ 24๋ถ„

Fixed missing texture on "props_waterfront\bridge_deck.mdl"

์—…๋ฐ์ดํŠธ: 2022๋…„ 8์›” 26์ผ ์˜ค์ „ 7์‹œ 59๋ถ„

Fixed dieselcan.mdl using the wrong texture. It's only seen on some custom campaigns though.

์—…๋ฐ์ดํŠธ: 2022๋…„ 4์›” 14์ผ ์˜คํ›„ 7์‹œ 12๋ถ„

fixed uv on static prop doorframe