Stellaris
Distant Origin
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Mis à jour le : 14 avr. 2019 à 12h25

- Fixed a bug where the player's homeworld could be listed as a lost colony.
- Slightly nerfed the randomly-generated Xir'a system.

Mis à jour le : 11 avr. 2019 à 18h56

- The Xarmiri and Pasceals now have their own unique solar systems. Xir'a is an F-type system with two terraforming candidates (overpowered on purpose :P), and Vigil is a binary system with a black hole and an M-dwarf.
- Changed the trinary "lost homeworld" system to a circumtrinary system.

Mis à jour le : 4 avr. 2019 à 11h38

- Fixed Wanderlust being un-droppable.
- Fixed the AI choosing Wanderlust when not intended to.

Mis à jour le : 20 mars 2019 à 12h55

Updated to 2.2.*.

Mis à jour le : 7 mars 2019 à 18h56

Updated to 2.2.5.

Mis à jour le : 23 févr. 2019 à 17h43

Fixed an issue where Xarmir Distant Origin empires wouldn't have their climate preference changed to Ocean.

Mis à jour le : 23 févr. 2019 à 16h20

Fixed an issue where Sol Distant Origin empires wouldn't have their climate preference changed to Continental.

Mis à jour le : 21 févr. 2019 à 20h49

- The Distant Origin and Distant Origin (Sol) civics have been largely phased out.
- You now use free traits instead of civics to designate yourself as a Distant Origin empire.
- You can choose what kind of planet you want your homeworld to be, regardless of your starting planet's climate.
- Added a new "Wanderlust" civic, required for Vengeful Refugees in place of Distant Origin.

It *should* still be compatible with existing save games, but I can't guarantee it.

Mis à jour le : 15 févr. 2019 à 13h02

Removed Life-Seeded block for all civics.

Mis à jour le : 15 févr. 2019 à 13h00

- Added Gaia World compatibility.
- Fixed some modifiers not working for Tomb World DO empires.