Stellaris
Distant Origin
A apresentar 81-90 de 128 entradas
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Atualização: 4 jun. 2019 às 20:58

Updated to 2.3.

Atualização: 6 mai. 2019 às 9:43

- The Xarmiri are now Materialists rather than Xenophobes.
- The Martians are now Xenophobic rather than Egalitarian.
- The Vigil system now has a wormhole leading in the direction of Xir'a.

Atualização: 14 abr. 2019 às 12:25

- Fixed a bug where the player's homeworld could be listed as a lost colony.
- Slightly nerfed the randomly-generated Xir'a system.

Atualização: 11 abr. 2019 às 18:56

- The Xarmiri and Pasceals now have their own unique solar systems. Xir'a is an F-type system with two terraforming candidates (overpowered on purpose :P), and Vigil is a binary system with a black hole and an M-dwarf.
- Changed the trinary "lost homeworld" system to a circumtrinary system.

Atualização: 4 abr. 2019 às 11:38

- Fixed Wanderlust being un-droppable.
- Fixed the AI choosing Wanderlust when not intended to.

Atualização: 20 mar. 2019 às 12:55

Updated to 2.2.*.

Atualização: 7 mar. 2019 às 18:56

Updated to 2.2.5.

Atualização: 23 fev. 2019 às 17:43

Fixed an issue where Xarmir Distant Origin empires wouldn't have their climate preference changed to Ocean.

Atualização: 23 fev. 2019 às 16:20

Fixed an issue where Sol Distant Origin empires wouldn't have their climate preference changed to Continental.

Atualização: 21 fev. 2019 às 20:49

- The Distant Origin and Distant Origin (Sol) civics have been largely phased out.
- You now use free traits instead of civics to designate yourself as a Distant Origin empire.
- You can choose what kind of planet you want your homeworld to be, regardless of your starting planet's climate.
- Added a new "Wanderlust" civic, required for Vengeful Refugees in place of Distant Origin.

It *should* still be compatible with existing save games, but I can't guarantee it.