Stellaris
Distant Origin
Показані результати 81–90 із 126
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Оновлено: 14 квіт. 2019 о 12:25

- Fixed a bug where the player's homeworld could be listed as a lost colony.
- Slightly nerfed the randomly-generated Xir'a system.

Оновлено: 11 квіт. 2019 о 18:56

- The Xarmiri and Pasceals now have their own unique solar systems. Xir'a is an F-type system with two terraforming candidates (overpowered on purpose :P), and Vigil is a binary system with a black hole and an M-dwarf.
- Changed the trinary "lost homeworld" system to a circumtrinary system.

Оновлено: 4 квіт. 2019 о 11:38

- Fixed Wanderlust being un-droppable.
- Fixed the AI choosing Wanderlust when not intended to.

Оновлено: 20 берез. 2019 о 12:55

Updated to 2.2.*.

Оновлено: 7 берез. 2019 о 18:56

Updated to 2.2.5.

Оновлено: 23 лют. 2019 о 17:43

Fixed an issue where Xarmir Distant Origin empires wouldn't have their climate preference changed to Ocean.

Оновлено: 23 лют. 2019 о 16:20

Fixed an issue where Sol Distant Origin empires wouldn't have their climate preference changed to Continental.

Оновлено: 21 лют. 2019 о 20:49

- The Distant Origin and Distant Origin (Sol) civics have been largely phased out.
- You now use free traits instead of civics to designate yourself as a Distant Origin empire.
- You can choose what kind of planet you want your homeworld to be, regardless of your starting planet's climate.
- Added a new "Wanderlust" civic, required for Vengeful Refugees in place of Distant Origin.

It *should* still be compatible with existing save games, but I can't guarantee it.

Оновлено: 15 лют. 2019 о 13:02

Removed Life-Seeded block for all civics.

Оновлено: 15 лют. 2019 о 13:00

- Added Gaia World compatibility.
- Fixed some modifiers not working for Tomb World DO empires.