Stellaris
Distant Origin
Mostrando 81-90 de 126 aportaciones
< 1 ... 7  8  9  10  11 ... 13 >
Actualización: 14 ABR 2019 a las 12:25 p. m.

- Fixed a bug where the player's homeworld could be listed as a lost colony.
- Slightly nerfed the randomly-generated Xir'a system.

Actualización: 11 ABR 2019 a las 6:56 p. m.

- The Xarmiri and Pasceals now have their own unique solar systems. Xir'a is an F-type system with two terraforming candidates (overpowered on purpose :P), and Vigil is a binary system with a black hole and an M-dwarf.
- Changed the trinary "lost homeworld" system to a circumtrinary system.

Actualización: 4 ABR 2019 a las 11:38 a. m.

- Fixed Wanderlust being un-droppable.
- Fixed the AI choosing Wanderlust when not intended to.

Actualización: 20 MAR 2019 a las 12:55 p. m.

Updated to 2.2.*.

Actualización: 7 MAR 2019 a las 6:56 p. m.

Updated to 2.2.5.

Actualización: 23 FEB 2019 a las 5:43 p. m.

Fixed an issue where Xarmir Distant Origin empires wouldn't have their climate preference changed to Ocean.

Actualización: 23 FEB 2019 a las 4:20 p. m.

Fixed an issue where Sol Distant Origin empires wouldn't have their climate preference changed to Continental.

Actualización: 21 FEB 2019 a las 8:49 p. m.

- The Distant Origin and Distant Origin (Sol) civics have been largely phased out.
- You now use free traits instead of civics to designate yourself as a Distant Origin empire.
- You can choose what kind of planet you want your homeworld to be, regardless of your starting planet's climate.
- Added a new "Wanderlust" civic, required for Vengeful Refugees in place of Distant Origin.

It *should* still be compatible with existing save games, but I can't guarantee it.

Actualización: 15 FEB 2019 a las 1:02 p. m.

Removed Life-Seeded block for all civics.

Actualización: 15 FEB 2019 a las 1:00 p. m.

- Added Gaia World compatibility.
- Fixed some modifiers not working for Tomb World DO empires.