Garry's Mod
Pressurized External Suit
Mostrando 11-20 de 25 aportaciones
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Actualización: 12 JUN 2020 a las 15:35

HOTFIX - Fixed players automatically putting the helmet on after taking it off

Actualización: 10 JUN 2020 a las 17:40

- Fixed missing texture on the worldmodel

Actualización: 6 JUN 2020 a las 19:29

- Replaced custom made viewmodel with BO3 viewmodel

- Improved 3rd person animations

- Optimized code

Actualización: 24 NOV 2019 a las 14:59

- The helmet is now visible on other players

- It will also protect you from DMG_CHEMICAL

Actualización: 21 MAR 2019 a las 8:42

HOTFIX - Added delay before EntityTakeDamage hook starts working. Health regeneration in nZombies works again.

Actualización: 20 MAR 2019 a las 17:32

- The helmet is removed from the player if they have it on without the weapon in the inventory.

Actualización: 7 ENE 2018 a las 9:19

- Changed the code that handles damage input. Health regeneration in nZombies can take place and TFA VOX will no longer emit pain noises while in poisonous environments.

Actualización: 5 NOV 2017 a las 6:43

- Fixed drowning sound when taking drown damage

- Fixed players losing HEV suit power

Actualización: 4 NOV 2017 a las 14:50

This update did absolutely nothing. Forgot to remove a few things in my GMPU queue.

Actualización: 4 NOV 2017 a las 14:48

- Added a console command to toggle the helmet rendering on the player that calls the command.