XCOM 2
More Traits
22개 중 1~10개 표시 중
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업데이트: 2020년 2월 4일 오후 7시 04분

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

업데이트: 2020년 2월 1일 오후 6시 22분

Overseer now properly activates as described.

업데이트: 2019년 12월 7일 오전 8시 45분

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

업데이트: 2019년 11월 30일 오전 8시 57분

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

업데이트: 2019년 11월 29일 오후 8시 56분

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

업데이트: 2019년 11월 25일 오전 8시 08분

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

업데이트: 2019년 11월 24일 오후 2시 19분

Modified Pounce, it *should* be only reacting to scampering enemies now.

업데이트: 2019년 10월 14일 오전 10시 16분

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

업데이트: 2019년 10월 13일 오전 9시 53분

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

업데이트: 2019년 8월 18일 오후 10시 32분

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.