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Semi-Technical: They need an ability setup (base game is in X2Ability_TraitGrantedAbilitySet.uc), an event listener (X2EventListener_DefaultTraits.uc), some config settings (XComGameCore.ini), and some localization settings. It probably would help to start with looking at the code here and/or another mod that adds traits (MOCX, The Hive, my mod More Traits Enhancements and Bridge, etc.).
For #1:
https://old.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
Been using it for years
two questions :
1 - what is the number of the folder for this mod in the 268500 mod folder ?
2 - How can we add / create more traits ?
XComGame.int, line 77 - TraitFriendlyName has a typo: "Insurordinate" instead of "Insubordinate" - I keep coming across this but forgetting to report it! :)
I've tried removing or un-commenting some traits from the XComGameCore.ini but they still show up on fresh Campaign rosters.
Led to an amusing and memorable moment in my own campaign.
You can read about it in that mod's comment section.
As far as which trait you get: enemies, and some attack types, have a setting for which trait you "should" get. So, if a Sectoid smacks you hard and you get a trait from it, it'll be fear of Sectoids. And if you catch on fire, you might get fear of fire. But, some enemies don't have that setting. If an Andromedon (I'm pretty sure they don't have the setting) smacks you and you are supposed to get a trait, the game sees it doesn't have an associated trait and just rolls a random one.
I have had it before where a dude took 1 point of damage and suddenly developed a fear of the Lost. There were no lost on that mission either. So I'm really confused and a bit annoyed, since 2/3rds of my roster are full of negative traits and I have veteran soldiers randomly freaking out because they see a single ♥♥♥♥♥♥♥ zombie, or a tier-1 mec which they've destroyed 50 of already.
Thx
[TraitAbility_Insubordinate X2AbilityTemplate]
LocFriendlyName="Insubordinate"
LocLongDescription="Chance to cause panic among squad when up against deadly odds."
[TraitAbility_Critic X2AbilityTemplate]
LocFriendlyName="Perfectionist"
LocLongDescription="Chance to cause panic among squad when the squad misses shots"
Also, under [Trait_Insubordinate X2TraitTemplate] the TraitFriendlyName is misspelled as "Insurordinate"
Anyone know if this has any problems in Long War of the Chosen?
Even more so that I and several people I know use this mod with the DSL Redux perfectly fine
Including with units having the Hunter of Chosen trait ...
Will investigate, sorry for any inconvenience @TM92Tombstoner
my soldier has fear of heights, with 3 flawless mission allready, and the infirmary is built !!