XCOM 2
More Traits
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Uppdatering: 4 feb, 2020 @ 19:04

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

Uppdatering: 1 feb, 2020 @ 18:22

Overseer now properly activates as described.

Uppdatering: 7 dec, 2019 @ 8:45

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

Uppdatering: 30 nov, 2019 @ 8:57

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

Uppdatering: 29 nov, 2019 @ 20:56

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

Uppdatering: 25 nov, 2019 @ 8:08

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

Uppdatering: 24 nov, 2019 @ 14:19

Modified Pounce, it *should* be only reacting to scampering enemies now.

Uppdatering: 14 okt, 2019 @ 10:16

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

Uppdatering: 13 okt, 2019 @ 9:53

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

Uppdatering: 18 aug, 2019 @ 22:32

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.