XCOM 2
More Traits
Hiển thị 1-10 trong 22 mục
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Cập nhật: 4 Thg02, 2020 @ 7:04pm

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

Cập nhật: 1 Thg02, 2020 @ 6:22pm

Overseer now properly activates as described.

Cập nhật: 7 Thg12, 2019 @ 8:45am

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

Cập nhật: 30 Thg11, 2019 @ 8:57am

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

Cập nhật: 29 Thg11, 2019 @ 8:56pm

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

Cập nhật: 25 Thg11, 2019 @ 8:08am

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

Cập nhật: 24 Thg11, 2019 @ 2:19pm

Modified Pounce, it *should* be only reacting to scampering enemies now.

Cập nhật: 14 Thg10, 2019 @ 10:16am

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

Cập nhật: 13 Thg10, 2019 @ 9:53am

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

Cập nhật: 18 Thg08, 2019 @ 10:32pm

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.