XCOM 2
More Traits
Viser 1–10 av 22 bidrag
< 1  2  3 >
Oppdatering: 4. feb. 2020 @ 19.04

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

Oppdatering: 1. feb. 2020 @ 18.22

Overseer now properly activates as described.

Oppdatering: 7. des. 2019 @ 8.45

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

Oppdatering: 30. nov. 2019 @ 8.57

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

Oppdatering: 29. nov. 2019 @ 20.56

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

Oppdatering: 25. nov. 2019 @ 8.08

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

Oppdatering: 24. nov. 2019 @ 14.19

Modified Pounce, it *should* be only reacting to scampering enemies now.

Oppdatering: 14. okt. 2019 @ 10.16

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

Oppdatering: 13. okt. 2019 @ 9.53

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

Oppdatering: 18. aug. 2019 @ 22.32

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.