Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Southeast Asia [RF+GS+NFP+LP]
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Uppdatering: 28 mar, 2021 @ 6:24

1. Remove legacy logic from Outback Tycoon scenario. (It was messing with river floodplains in GS)

Uppdatering: 28 dec, 2020 @ 7:54

Pirates scenario compatibility.

Uppdatering: 27 dec, 2020 @ 22:03

1. GS Climate System support (notably river flooding).
2. Revised jungle generation logic to make maps consitent between GS and base game.

Uppdatering: 19 feb, 2018 @ 5:43

Fix reef gen. for R&F. Add more reef.

Uppdatering: 14 feb, 2018 @ 5:11

1. Copy start settings from Archipelago map script in R&F.
2. Hookup Start advanced map setting.

Uppdatering: 8 feb, 2018 @ 15:31

1. Add support for R&F.
2. Hookup advanced options World Age and Rainfall.

Uppdatering: 17 okt, 2017 @ 15:52

Code tidy up to allow for more natural wonders.

Uppdatering: 17 okt, 2017 @ 15:33

Allow coastal mountains.

Uppdatering: 28 sep, 2017 @ 12:16

Place lakes before rivers to allow them to be sources of rivers

Uppdatering: 19 sep, 2017 @ 18:18

Fixed trivial bug. Virtually no impact.