RimWorld
RIMMSqol
Affichage des entrées 211-220 sur 396
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Mis à jour le : 8 juil. 2021 à 4h05

Migration to 1.3

Mis à jour le : 3 juil. 2021 à 19h43

Added property "Terrain Affordance" to floors and buildings.

Mis à jour le : 1 juil. 2021 à 13h38

Added property "Tradeability" to items and materials.

Mis à jour le : 28 juin 2021 à 11h04

Added property "Wild Biomes" under races -> race properties. It defines the commonality for wild life, the same way that biome -> "Wild Animals" does.

Updated translation for biome -> "Wild Animals" to contain a warning about using "Wild Biomes" and "Wild Animals" for the same animal/biome pairing.

Mis à jour le : 26 juin 2021 à 2h07

Added setting "Grow Lists" to the general settings of the mod menu. It changes lists in the mod menu, so that they stretch themself instead of displaying scrollbars.

Mis à jour le : 7 juin 2021 à 22h39

Changed animated icon for FaRt to a static one.

PSA: If you want mod provided textures to look good you need to prevent rimworld from scrambling them with mods like "High quality textures".

Mis à jour le : 6 juin 2021 à 7h20

Added property "Passability" to floors/terrain and buildings.

Mis à jour le : 5 juin 2021 à 3h19

Added properties "Spawn Chance" and "Tradeability" to weapons and apparel. "Spawn Chance" dictates how likely it is that a weapon/armor can be used when outfitting a pawn. "Tradeability" changes how traders handle items.

Added "Stop Skill Down" setting under general. It prevents pawns from loosing levels(due to decay) but allows decaying xp within a level.

Mis à jour le : 1 juin 2021 à 0h43

Added the react on damage properties to hediffs that have them. They will cause a reaction, vomiting and/or adding a hediff, if hit by a specified damage type.

Mis à jour le : 25 mai 2021 à 2h50

Added property "Categories" to buildings, materials, items, weapons and apparel. This determines where storage and ingredient filter display items. The categories are also used to determine the nature of an item, so special care has to be taken when moving items around.

Added properties "Turret Cooldown", "Turret Warmup" and "Turret Spawn Cooldown" to buildings. Cooldown and warmup override the corresponding values from the mounted weapon.

Renamed the property "Categories" on materials to "Material Categories" to create a distinction to the new "Categories" property.